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投稿者:: tame
« 投稿日:: 5月 18, 2020, 10:22:38 am »

引用元:: Mats391;2203144

With the upcoming PR:BF2 1.6.1 update we not only bring a lot of additional bug fixes for the recent v1.6 launch, but also included a couple of bigger gameplay changes. This highlight will give you more perspective and details about these upcoming changes.
来たるPR:BF2 1.6.1アップデートではバグ修正だけでなくゲームプレイに関するいくつかの大きな変更点が含まれます.今回はこれらの変更点の詳細と今後の展望を紹介します.

引用元:: Mats391;2203144
Changes to stamina
When getting revived you usually get the black & white bleed effect to disable instant sprinting away. This effect could be avoided by putting a field dressing on the body before reviving. In order to prevent just revived soldier from sprinting away, you will now get revived with 0% stamina.

In addition to the above changes we also reduce the available stamina while bleeding. If you go below 60% HP the time you will be able to sprint will be proportional to your current HP. Once you reach 10% HP and go into the black&white effect, your current stamina will be set to 0% just like after a revive. The time to refill your stamina always stays the same. With this wounded soldiers will be unable to travel as fast as healthy ones.


  • 通常時ダッシュ可能時間:30秒
  • 通常時スタミナ回復時間:30秒
  • 50% HP時ダッシュ可能時間:約25秒
  • 50% HP時スタミナ回復時間:30秒

図1:スタミナ使用可能時間 / HP現在値

引用元:: Mats391;2203144
Changes to UAV
Currently the commander gets to stare at a black screen until the UAV finally arrives at its location. With this all the information it could have gathered while traveling gets lost. With v1.6.1 the camera will stay active while traveling and the commander can already spot enemies. The black screen will only be visible during starting/landing and refueling. In addition to that the current UAV position will be shown on the map, if the commander is currently in it. With these changes the UAV can patrol around the map better to gather intelligence. We are also planning for a future update to make the UAV slightly audible to ground forces in order to make them aware of the all seeing eye. This feature sadly had to be postponed as it caused a few issues related to soundbugs.

引用元:: Mats391;2203144
Changes to vehicle disabling
After a discussion in the team, we decided to prevent vehicles from getting disabled as long as they are above 65% HP. This way the first shot to tank front armor can no longer disable the turret. We all are not completely happy with the current system and are looking into ways to improve it. This change is just meant to patch the biggest holes in the system and more improvements will come in the future to further refine the vehicle disabling system.

引用元:: Mats391;2203144
Changes to ATGM damage
Along with the vehicle disable discussion we also talked about ATGM vs tank damage within the team. As ATGMs would lose their threat to tanks completely, we decided to increase their damage vs tank frontal armor quite a bit. The damage against side/rear armor as well as damage vs other vehicles stays unchanged.

  • TOW:約25% -> 約35%
  • NLAW/Eryx:約20% -> 約28%

引用元:: Mats391;2203144
That was it for this highlight, enjoy the upcoming v1.6.1 update and let us know your feedback on these changes.

Support Project Reality!

The Project Reality Team develops this modification completely free of charge for its community to download and play. If you would like to show your support, please consider donating to our team. These funds go directly towards website expenses, including bandwidth, hosting, domain registration, and maintenance. We never use donation funds to directly pay team members.

Project Reality開発チームは開発及びダウンロードやゲームプレイにおいて完全無料で行っております.もし開発チームをサポートしたいとお考えの場合は,寄付をご検討ください.頂いた資金はウェブサイトの経費やホスティング,ドメイン登録費,サーバーメンテナンス費用などに充てられております.これらの資金が直接チームメンバーに渡ることはありません.

Gameplay v1.6.1 - Gameplay changes - Project Reality Forums
2020/05/18, JST 12:12

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